Interviews on PTEROIS
Had the honor of being interviewed by some amazing peeps out of the industry about my personal project “PTEROIS”. There is a German version (with Kay Tennemann a.k.a. Mostyle) and English version (with Trevor Williams). You better get some coffee cause this is gonna take some time. Hope you enjoy!
PTEROIS - Personal Project
Personal Project to step out of my comfort zone. Software used: Cinema4D, Vrayforc4d and AfterEffects. Enjoy in HD, plus Audio! Sound Design by super talented Zelig Sound - check them out!
Breakdown of the project and my workflow:
Another year another 99frames - The Social Animation Project
Be prepared to participate in this years 99frames. We got a lot of exciting things going on. Super cool professional judges and tons of prizes to win.Tell your friends, workmates and family to participate and spread the word that 99frames 2012 will soon begin !
Follow us on Twitter to stay informed:
Design, Animation and Production by:
Neekoe : http://www.neekoe.com/
Broke One - Lightheart
CellOut - Cell Shading Experiment/Exercise using C4D
Quick Cell Shading animation test, inspired by this great AE tut by Mattias Peresini and another awesome animation by Helmut Breineder. Wanted to see if I can pull off the effect and pick up some new stuff that I didn’t know before - and sure I did… :) …
All geometry was generated by Thinking Particles using Xpresso and SweepNurbs Objects (apart from my ident in the middle of all that chaos). For compositing and color correction I used After Effects.
Here some screen shots of the project file inside of Cinema 4D. Also my first chance to apply some of my own tips properly to my own projects LOL - like “Color-coding Xpresso nodes to keep track of things for example” … Have to admit it helped a lot but I think I went a tad too far here… ;)
In case you have any questions, please let me know. Cheers …
Collection Of Some Of My Basic Cinema4D Quick Tips
This is a collection of some handy C4D Quick Tips I stumbled across whilst working on projects in the past months. Usually I just tweet-share them as soon as I use them, but then tend to forget them myself again. So I figured, it might be helpful to collect them all together in one blog post and keep as a reference to come back to every now and then. Please feel free to add some of yours in the comments as well. Pretty sure lots of people (including me) could/will def benefit from it. I will update them as well as soon as I come across another one and add them on top of the list… … o.O
Interview with ThinkParticle.Com - Sam Welker
The first part of this show we sit down and learn about who NEEKOE is, after that we talk about my workflow and reel. I am trying to give a couple of tips regarding freelancing and improving your creativity. Later on Sam gets down to business and rocks an awesome C4D tutorial using Xpresso and the “mysterious” C.O.F.F.E.E. node ( oh well… at least “mysterious” to me… :P …)
Sam is an insanely talented artists (especially technically) and a super friendly dude. He is also one of the makers of the great C4D tool “Text-Edge-Fx”. Make sure to check him out on those links below and feel free to ask him/us both questions whenever you would like, we both love helping!
David Drayton from Maxon, made C4D users show off their C4D layout via Twitter. After seeing a lot of great arrangements of palettes and windows, I thought it might be useful to post mine on here and explain why and what.
My setup is for 2x24” Cinema Displays and includes a couple of plugins and shortcut buttons.
First screen layout: The Main editor window is pretty standard with fairly small icons on playhead timeline and tools. I always use an extra view panel for “real time” render purposes on the top right. I usually always got that one setup with the final camera activated and Interactive Render Regions turned on with approx HalfRes (depending on scene weight) - just to see what my final output will “sorta” look like.
Underneath is the Attributes Manager and Coordinates.
The second screen has the Object Manager on the top left, followed by the Main Timeline on its right and the Xpresso Editor. Bottom left is Material Manager, Layer Browser (don’t under estimate the power of that thing for optimal workflow and scene optimization) and Material Editor. Bottom right is my Main Render Settings, Interface of the plugin Render Elements (essential as F**k), Render Queue and Content Browser.This layout works great for me on pretty much every project.
As for my plugins on the first screen: Most left side palette bottom is: controls for a plugin called “Cineview" - a bit older but very good preview render solution. Under neath in red: Render Elements by Adam Swaab, one of my most used plugins and essential to my workflow. Next is the Kerning Effector for working with the MoText Object, Blee for Kuler Themes Viewer and awesome script HangOver.
Top row has the standard tools, then a button to activate Vray as main Render Engine, found here. Followed by another set of standard tools, then Solo Button plugin (very useful with complicated scenes to solo out elements and hide others etc), Vray Studio Tools and TurbulenceFD.
On the top right of the Main View Panel is some extra shortcuts that help me during my workflow such as “Select all children”, “Connect and delete”, etc…
If you wanna know more about layouts, make sure to check out fresh new ‘Motioneers' page with videos on Robert's and Rob's C4D layouts. Great tips and tricks.
If you have any questions please let me know. :)
Over and Out.
TUTORIAL: Inheritance Effector & Particle Morph
Additionally: You might also wanna check this awesome tutorial on the Inheritance Effector by @eyedesyn found here: http://eyedesyn.com/2012/02/09/using-the-cinema-4d-inheritance-effector-pt-1-trigger-or-offset-keyframed-cloned-objects/
Audio by http://soundcloud.com/proflogik